Sharing downloaded assetbundle between scenes

Hi, is any solution how to share Objects from downloaded assetbundle (AudioClip in my case) between scenes without doing LoadFromCacheOrDownload on every scene?

I am now using:

public class GlobalControl : MonoBehaviour
{
public static GlobalControl Instance;
}

For share objects and variables between scenes, but when i try play AudioClip error appears:
Error: Cannot create FMOD::Sound instance for resource archive:/CAB-4e46f567ce1ef3dbaaed2afd6eb6dd9c/CAB-4e46f567ce1ef3dbaaed2afd6eb6dd9c.resource, (File not found. )
UnityEditor.DockArea:OnGUI()

Is any other method how to achieve this? How to load or download assetbundle only once on first scene?

any idea??!