Hello, I am trying to make a save game system for my game but this error is making problems for it.
Here is the code: (SaveSystem.cs)
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public static class SaveSystem
{
public static void SaveProgress (StartGame level)
{
BinaryFormatter formatter = new BinaryFormatter();
string path = Application.persistentDataPath + "/game.dat";
FileStream stream = new FileStream(path, FileMode.OpenOrCreate);
PlayerData data = new PlayerData(level);
formatter.Serialize(stream, data);
stream.Close();
}
public static PlayerData LoadProgress()
{
string path = Application.persistentDataPath + "/game.dat";
if(File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
PlayerData data = formatter.Deserialize(stream) as PlayerData;
stream.Close();
return data;
}
else
{
Debug.Log("Save file not found.");
return null;
}
}
}
PlayerData.cs
using UnityEngine;
[System.Serializable]
public class PlayerData : MonoBehaviour
{
public int GameProgress;
public PlayerData(StartGame level)
{
GameProgress = level.GameProgress;
}
}
And at last: (StartGame.cs)
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class StartGame : MonoBehaviour
{
public int GameProgress = 0;
public void StartGamePlay()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 4);
}
public void BackToMenu()
{
SceneManager.LoadScene(1);
}
public void LoadLevelScene()
{
SceneManager.LoadScene(2);
}
public void LoadOptionsScene()
{
SceneManager.LoadScene(3);
}
private void Update()
{
int CurrentLevel = SceneManager.GetActiveScene().buildIndex;
if(CurrentLevel == 6)
{
GameProgress = 1;
Debug.Log(GameProgress + " " + CurrentLevel);
SaveGameProgress();
}
}
public void SaveGameProgress()
{
SaveSystem.SaveProgress(this);
}
public void LoadGameProgress()
{
PlayerData Data = SaveSystem.LoadProgress();
GameProgress = Data.GameProgress;
}
public void ContinueGame()
{
LoadGameProgress();
if(GameProgress == 1)
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 5);
}
else if (GameProgress == 2)
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 6);
}
else
{
Debug.Log("Game Progress is Null");
}
}
}
The error I am getting when I am on scene 6 is "Sharing violation on path …“Directory” ".