Sharper Texture Painting on Terrain?

I am working on a huge map. Right now this is what my paths I am making look like,

as you can see, on the edges the path fades out. I want it to be very sharp and not fade out like that. How do you do this? I have it on the highest opacity and the highest target strength. I also have is on the sharpest brush. please help thanks.

If you use the sharpest brush with highest ocapacity and still get this problem, it’s probably a case of too low res splatmaps.
Go to (Menubar) Terrain–>Terrain Size (or something like that) and see if you could raise the resolution of the splatmaps.

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Is is possible to have a smaller brush than Unity allows. I have a huge map I am working on and brush size 1 is too small. And it wont let me have 0.5 Why does the brushes change size when I put a bigger terrain?