I have been working to learn Unity for the last few months and devouring Petey’s tutorials from www.Burgzergarcade.com.
His tutorials are aimed at teaching C# and building a complete and extensible Hack n Slash RPG. I have diverged from his path here and there, and added a lot of my own stuff, and wanted to share
Still a learning experience for me, but I am really having a blast!
Video LINK: (A Walk-through on the current build)
Download Links for the PC or Mac stand alone versions:
http://rapidshare.com/files/445218945/HNS_PC.rar
http://rapidshare.com/files/445218944/HNS_MAC.rar
CONTROLS ! ! !
L = Your PERSONAL LIGHTS ! ! !
C = Character Window
I = Inventory Window
WASD or (BETTER!) ARROWS move you.
SPACE is jump
SHIFT is a Mod Key to turn on Running.
LMB - select
RMB - Rotate CAM and DRIVE when moving. Press RMB and turn, click WASD or ARROWS and you will move in the direction you are looking.
F = NORMAL attack w/regular cool-down
H = HEAVY attack w/longer cool-down
K = KICK NO COOL-DOWN TIMER! (Your not so secret weapon)
There are also Healing tomes scattered about so USE THEM!
nice bergzerg tutorials are awesome arnt they and enjoy the models ;D
Dude nice work, you sound like a fun kind of guy to get to know and hang out with.
Keep up the good work!
First off, THANK you for the comments - they are hugely appreciated!
If anyone is curious about the Assets I am using to build the levels :: Main Character is from http://www.dexsoft-games.com/. The buildings are a combination of the amazing set created by PA here : Village Creator for Poser & Unity3D 3D Models Christophe3D as well as some converted and tweaked models purchased in game content packs from http://www.thegamecreators.com. The Wyland Dungeon is another asset from Dexsoft - their highly optimized dungeon in the Fantasy assets section. As for the Mobs, they are pretty much all converts from TGC - tweaked up and converted via Ultimate Unwrap 3d from .x to .fbx - tweaked as needed in Lightwave and U3D by me.
I heartily recommend you take a peek at these artists/vendors – they are amazing, and the assets are versatile and affordable too 
As for the scripting work – its based largely off of the burgzerg tutorials as the basis, I picked up the Tornado Twin’s 3rd person Camera rigs and there is a synthesis between their approach and Pete’s from BZA with my own routines for combat and such. if anyone has familiarity with the TT scripts – I’d sure love some insight on making jumping/falling work more elegantly! 
Last but by no means least, again, thanks for the feedback!
AF
Just a quick note : as mentioned in the video here, I’ve begun integrating the character’s abilities so they effect game play - thus far – in the combat side of things
Going pretty well so far. I’ll push an update here when the next batch of improvements are in place.
Regards all,
AF