We’re finalizing “Sheep Abduction”, a game for the iPhone. I think it will be ready next week.
This game concept has been brainstormed on during Unity 2008. Jon from Graveck Patrik from Shiftcontrol worked with us on a prototype during the conference. Fun, and great to meet really talented Unity guys.
When we got home we decided to “start over” to make it run on the iPhone smoothly, as well as alter the game concept in order to create better gameplay.
For example, instead of using PhysX, we created our own system to get better performance.
This already looked, and sounded, hilarious during Unite but now it just looks amazingly polished. Those sheep crack me up and I can’t wait to see them do that goofy run again
In fairness to all sheep related Unity iPhone games I’m waiting to buy this as soon as it’s ready (I just bought Sheep Stacker). Can’t wait to see it after those first two days after Unite!