Shield Bubble Options

I want to create a shield hit effect and I’m unsure about if the method I’m thinking of using is the best. I’m thinking of creating a sphere for detecting collision that’s parented to the player. Then another prefab sphere with a transparent texture (except for the small spot where the hit will be displayed) will be loaded to be instantiated on on a hit. For each hit detected a sphere is created that is the same size as the parented sphere and faces in the direction of the hit, which then fades out (via alpha, if that’s possible) and destroys itself once alpha is 0. I’m hoping this would be a simple effect that would look good if getting shot from multiple angles. Any thoughts?

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Wow!
That reminds me alot of Super Smash Bros. Melee. :smile:
Cool idea!