Shift from one scene to another (based on time)

Hi,

I am making a project right now and I am having some trouble. The game has an intro scene, where just the name of the game is shown (no buttons). I want that scene to go onto the menu that I have made, based on time.

Example:

  1. Intro scene loads
  2. Wait for 5 seconds
  3. Menu appears

Could someone please guide me on what to do?

Thanks a lot.

Create a new scene, create an empty GAMEOBJECT, attach the following script to it

var MaskTexture : Texture2D;
static var depth : int;
var fadeTime = 5.0;
private var alpha = 0.0;
enum Fade {In, Out}
function OnGUI()
{
    GUI.color = Color(1,1,1,alpha);
    GUI.DrawTexture(Rect((Screen.width / 2 - 685), -15.0, 1370.0, 768.0), 
    MaskTexture, ScaleMode.StretchToFill, true, 0);
    GUI.depth = 1;
}
// Fade in the GUITexture, wait a couple of seconds, then fade it out

function Start () {
   yield FadeOnGUIAlpha(fadeTime, Fade.In);
   yield WaitForSeconds(2.0);
   yield FadeOnGUIAlpha(fadeTime, Fade.Out);
   Application.LoadLevel (Application.loadedLevel+1);
   }

function FadeOnGUIAlpha (timer : float, fadeType : Fade) {
   var start = fadeType == Fade.In? 0.0 : 1.0;
   var end = fadeType == Fade.In? 1.0 : 0.0;
   var i = 0.0;
   var step = 1.0/timer;
   while (i < 1.0) {
      i += step * Time.deltaTime;
      alpha = Mathf.Lerp(start, end, i)*.5;
      yield;
   }
 alpha = end;
}