I searched and found some year-old glass discussion, but what I want to do is pretty specific:
I want a glass look that simply reflects real highlights–like any glossy object does–and is otherwise invisible. I don’t want an overall white or gray fog that makes it hard to see through, just some strong highlights on a curved surface–like a fighter cockpit or empty wine glass:
http://www.stormvision.net/images/preview/wineglass.jpg
or
http://www.wings3d.com/images/tutorials/wine_glass.jpg
Can I do that kind of simple glass with the built-in shaders? (I realize that in real life, the highlights on glass are small, but I’d use a lower glossiness to make them more visible.)
Ideally I might also want:
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A faint skybox reflection.
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Angle-based opacity as the surface rotates edge-on. So a bubble would be a little opaque at the edges, and totally clear in the middle (but still with highlights everywhere).
But those would just be the icing. If I could have just highlights and nothing else it would be very useful