I’m working with Unity for sometimes but very new to asset bundle.
What am I trying to do is
- Add asset bundle [a.1] with game and then upload to store
- Users get asset bundle update to [a.2] if connect to server.
is this kind of scenario possible?
From what I understand I have either
- place “un-updateable” asset in StreamingAsset folder or
- I have to create [a.1] for first time use and then let user download [b.1] and use [b.x] from now on.