Man, you seem really fired up to making an awesome Shmup!
You are correct, the bullets are particles so they should perform with ease, but the missiles, enemies, vfx are not pooled as you predicted. Haven’t yet tried to take it to the limits on a mobile to see how it goes, but if you are using just a lot of bullets it should be fine.
Sorry man, no etas, but I just updated the first post to include a road map and keep everyone posted how it’s all going.
Yes, right now it’s orthographic only, but this and the pooling system are on the top of our priorities whenever we get a chance to rebuild this pack or make some serious changes to it.
At this thread first post you should now find a code sample, really can’t say if this is extendable as I don’t know how you will use it but the sample should help I hope. A simplified free version is a good idea and maybe we will do it at some point.
Yes, this is already implemented in shmup baby, we added the offset so your finger does not cover the player and have the option of a joystick.
That was the initial plan, but we were hindered by Unity’s file size limitation. A lot of customers asked for the substance files which made the USC collection size grow to the max limit and we couldn’t add anything to it. If you open up this thread and only buy the purple items you will not get anything repeated: Ebal Studios 3D Art Assets - Support
Would love to make a mega pack but the main limitation is the file size
Actually YES! but if you read the newly added road map in the first post you will get what I mean, still a long way. but the plan is to take this to the next level and do my best in terms of quality but it will take quite a long time before you see any results. So I wouldn’t actually wait for it.