I just posted a question about a prerecorded guiding / tutorial avatar in any vr program and now I think if another workaround was possible:
How about putting a virtual 360°camera in a vr program, so either the user (HMD and controllers) or at least the users point of view gets recorded and then can be viewed in VR / as a 360° video afterwards?
Is this very dificult to achieve?
How would I do this?
I haven’t seen your previous question and if this concerns some precise objective, I believe can’t help out without any details.
Here’s a link to an asset that records 360 videos either in the editor or in-game : [RELEASE] RockVR - VR Capture (Efficient and Convenient Recording Video) . Others exist with different features, I suggest searching the forums or google with the keywords “unity3d 360 video ingame recorder” if you’re looking for more results.
That you can only do it on PC? We are looking at enabling this on mobile in the future. The only reason it’s not on right now is that the performance cost of recording video is very high.
No, thats perfectly fine with me.
I am sad about the program beeing only suitable for the apps I develop and not for any app (that is not my own).
I need a virtual camera that I can use in ANY program.