"Shooter In The Abstract" - Source Code

Some people asked about this so I figured I would provide it. It’s obviously not that useful without the entire Unity project and all of the art assets but it might be interesting to someone.

Source code:
http://www.wantonhubris.com/game/ShooterInTheAbstract/ShooterInTheAbstract_Src.zip

This is for the game itself:
http://www.wantonhubris.com/blog/2007/07/04/shooter-in-the-abstract/

Enjoy!

This game is very cool. It’s a really pleasure to play it.

Addictive and a nice style. Great work. :slight_smile:
The sound is starting to get music when more and more things to shoot appear and get shot. :wink:

Thanks for the source!

Very nice of you to release the source of your game. :slight_smile:

Very addictive, and has awesome potential for even more.

-Jeremy

Since my top score is now 78455, I guees I’ll have to agree.

I think if this had an online high-score table, and maybe some more variation in enemies, it would be good enough for a portal such as Shockwave. Actually I think it is better than much of what is there.

Nicely done… My only point of frustration is the spawning killing me… It would be nice if I had maybe .5 seconds to see a faint image of where the next enemy might appear.

An addictive game thought, awesome work.

EDIT: Well, I got to 37k on my second play… I see they do fade in… I guess I am craving some impact on collision.

Thanks all!

Yeah, enemy spawning was always a problem. I “solved” it by doing the fade in and also giving the player a small sphere of freedom, within which enemies can’t spawn. The trouble is that you’re moving around so fast that, generally, by the time the enemy decides that location X,X is a safe one and starts spawning you flick your mouse and are on top of him already.

Ahh well. :slight_smile: