I am trying to do simple throwing of crates and seen this from tornado twins. Here is the script
var speed = 3.0; var
cratePrefab:Transform;
function Update () {
// find out if a fire button is pressed
if(Input.GetButtonDown("Fire1")){
// create the prefab
var crate = Instantiate(cratePrefab,transform.position,Quaternion.identity);
// add force to the prefab
crate.Rigidbody.AddForce(transform.forward * 2000);
} }
and it gets error : “Null Reference exception: Object Reference not set to an instance of an object.”
It doesn’t show anything still does the same thing. It is shooting it’s just shooting up along with the y axis and it’s shooting with an akward interval. Shoots one that doesn’t go normal and stops and when second is shot it pushes the first.
aldonaletto - That did the trick. But in the tutorial I watched it was Rigidbody and it worked. It’s case sensitive? In the editor if I write it as Rigidbody it turns blue, if not it doesn’t turn any color.