I am working on a 3D-shooter prototype. I have all the models (with animations) in place, but am not sure how to proceed further with the shooting strategy.
Since I want to highlight the area where enemy gets shot (head, chest, legs, etc).
What strategy should i use to achieve this ? – (would a bunch of Box Colliders for each part be enough?)
Since the enemies can move and attack – would the above method work since the arm/legs are in motion and might animate outside the Collider box?