Shooting a projectile using Antares VIZIO

OK, so I was trying to create a script, noticing there’s some problems.

Whenever I use Instantiate, it creates multiple (about 5) duplications. And since the duplicated objects have rigidbodies wacky things happen. I created a prefab so it’ll use instantiate to the prefab, so (Clone)(Clone) objects won’t happen (previously had a problem with that).

Problem 1: The projectile won’t shoot correctly
Problem 2: Some projectiles are stuck, therefore acts like a wall when the player tries to move
Problem 3: Some projectiles shoots backwards.
Problem 4: Added Destroy after 5 seconds, and got this:

Destroying assets is not permitted to avoid data loss.
If you really want to remove an asset use DestroyImmediate (theObject, true);
UnityEngine.Object:smile:estroyImmediate(Object, Boolean)
Antares.Vizio.UnityEngineBlocks.ObjectDestroyImmediateDo:In()
Antares.Vizio.Runtime.Trigger:Invoke()
Antares.Vizio.Runtime.TriggerLink:Invoke()
<WaitForSeconds>d__10:MoveNext()

I haven’t used DestroyImmediate yet, though.

One more thing, how can I add ITween support for Antares? (Sorry couldn’t find anything)

Any help?

post your graph, but you might get more responses on universe forum or on the universe Skype channel (pm neodrop)

I also think theres a itween set of blocks on the forum though they might be out of date by now, but you should be able to use the wizards to call mono behavior methods from itween.

also check this out:

Alright, thanks.