HI!
So at the moment i have a simple script which determines the direction of a bullet using AddForce:
var bulletSpeed : float = 200.0;
function Update () {
rigidbody.AddForce(Vector3(bulletSpeed, 0, 0));
}
I also use a simple LookAt script for my ‘gun’ to look at an object variable:
var myTarget : Transform;
function Update () {
transform.LookAt(myTarget);
}
All i want is for my bullet to travel in the same direction as the LookAt…is this possible?
Thanks, Tom ![]()