Hi,
i want to shoot a ray in the direction my 2d player (with 3d collider) is facing
So the facing of the sprite changes x=1 / x=-1 if i press left/right
i want to say if Scale X = 1 then shoot ray left
and if Scale X = -1 then shoot the ray right
i can shoot the ray but can’t handle the facing.
private void Update()
{
if (transform.localScale.x= 1) //<here i don't know how to type it correct. The rest seems to work.
{
Ray ray = new Ray (transform.position, -transform.right);
Debug.DrawRay (ray.origin, ray.direction, Color.red);
}
else
{
Ray ray = new Ray (transform.position, transform.right);
Debug.DrawRay (ray.origin, ray.direction, Color.blue);
}
}
}