shooting straight

ok i have a script which makes my bullets shoot using a rigid body but when it shoots the bullet goes in kind of a rainbow pattern. its hard to explain but the bullet goes in kind of a loop instead of going in a straight line . any way to fix this? here is my code ( from fps tutorial)


// from fps tutorial

var projectile : Rigidbody;
var initialSpeed = 20.0;
var reloadTime = 0.5;
var ammoCount = 20;
private var lastShot = -10.0;
var sound : AudioSource;
var r : AudioClip;

function Fire () {
    // Did the time exceed the reload time?
    if (Time.time > reloadTime + lastShot && ammoCount > 0) {
        // create a new projectile, use the same position and rotation as the Launcher.
        var instantiatedProjectile : Rigidbody = Instantiate (projectile, transform.position, transform.rotation);

        // Give it an initial forward velocity. The direction is along the z-axis of the missile launcher's transform.
        instantiatedProjectile.velocity = transform.TransformDirection(Vector3(0, 0, initialSpeed));
         sound.PlayOneShot(r);

        // Ignore collisions between the missile and the character controller
        Physics.IgnoreCollision(instantiatedProjectile.collider, transform.root.collider);

        lastShot = Time.time;
        ammoCount--;

    }

}


can anyone tell me how to fix this to make my character shoot directly straight

The code there looks perfectly fine - sure there isn't anything on the projectile affecting it?