Shooting the direction the character is facing.

My current setup is based on the 3DBuzz 2D shooter tutorials, so it doesn’t quite work in my 3rd person shooter: I want the projectile to move in the direction the ship was facing when the projectile was spawned, but at the moment I’m stuck with Vector3.Up which is sort of useless. :slight_smile: How can I tell the projectile inside the projectile script that is attached to it that I want it to move in the direction the player is facing (down its Z Axis)?

Are you looking for transform.forward?