Shooting without having gun in position

So im trying to make a fps game but every time i click “Fire 1” it shoots a raycast and hit enemy without having my gun in position Here is my code for the gun/shooting:

using UnityEngine;

public class Gun : MonoBehaviour
{
    public float damage = 10f;
    public float range = 100f;
    public float fireRate = 15f;
    public float impactForce = 30f;

    public Camera fpsCam;
    public ParticleSystem muzzleFlash;
    public GameObject impactEffect;

    private float nextTimeToFire = 0f;

    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Fire1") && Time.time >= nextTimeToFire)
        {
            nextTimeToFire = Time.time + 1f / fireRate;
            Shoot();
        }
    }

    void Shoot ()
    {
        muzzleFlash.Play();

        RaycastHit hit;
        if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
        {
            Debug.Log(hit.transform.name);

            Target target = hit.transform.GetComponent<Target>();
            if (target != null)
            {
                target.TakeDamage(damage);
            }

            if (hit.rigidbody != null)
            {
                hit.rigidbody.AddForce(-hit.normal * impactForce);
            }

            GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal));
            Destroy(impactGO, 2f);
        }
    }

}

and here is my script for my weapon pickup:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WeaponPickup : MonoBehaviour
{
    public Transform equipPosition;
    public float distance = 10f;
    public GameObject currentWeapon;
    public GameObject wp;

    bool canGrab;

    private void Update()
    {
        ChekWeapons();

        if (canGrab)
        {
            if (Input.GetKeyDown(KeyCode.E))
            {
                if (currentWeapon != null)
                    Drop();

                PickUp();
            }
        }

        if (currentWeapon != null)
        {
            if (Input.GetKeyDown(KeyCode.Q))
                Drop();
        }
    }

    private void ChekWeapons()
    {
        RaycastHit hit;

        if (Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit, distance))
        {
            if (hit.transform.tag == "CanGrab")
            {
                Debug.Log("I can grab it!");
                canGrab = true;
                wp = hit.transform.gameObject;
            }
        }
        else
            canGrab = false;
    }

    private void PickUp()
    {
        currentWeapon = wp;
        currentWeapon.transform.position = equipPosition.position;
        currentWeapon.transform.parent = equipPosition;
        currentWeapon.transform.localEulerAngles = new Vector3(0f, 180, 0f);
        currentWeapon.GetComponent<Rigidbody>().isKinematic = true;
    }

    private void Drop()
    {
        currentWeapon.transform.parent = null;
        currentWeapon.GetComponent<Rigidbody>().isKinematic = false;
        currentWeapon = null;
    }
}

For some reason i can shoot without the gun Pls help me im new to making games

Add this line in the start of your Shoot() function:

 if (transform.parent == null) return;

So it will look like:

    void Shoot ()
         {
             if (transform.parent == null) return;
             muzzleFlash.Play();
             .....rest of the code

This assumes that both Gun and WeaponPickup are attached to the same gameObject, and that this gameObject does not initially have a parent (but gets one when it is equipped to the player).