Shot Scripts not working together

So I borrowed this basic scripts from a website and it’s used as the basic function of a bullet. This works absolutely fine.
using UnityEngine;
using System.Collections;

public class ShotScript : MonoBehaviour {
	public int damage = 1;
	public bool isEnemyShot = false;
	void Start () {
		Destroy (gameObject, 50);
	}
}

However this next script is used for a different kind of bullet. This script does not work when used.

using UnityEngine;
using System.Collections;

public class RayShotScript : MonoBehaviour {
	public int damage = 1;
	public bool isEnemyShot = false;
	void Start () {
		Destroy (gameObject, 200);
	}	
}

I am not very knowledgeable in C# and have mostly been using Scripts I find on the web. If anyone can please explain to me why the second code doesn’t work and how I can make it work that would be great!

Your scripts doesn’t make much sense to me …

if the last script is supposed to kill enemies using raycast this is how it should be done: (sorry this is about all I can provide of help - you’d have to be more precise otherwise…) also note that is hasn’t been tested - might be a few typos.

public float rawLength = 100.0f;

void Update () {
     if (Input.GetMouseButton(0 /* left mouse button */)) {
     RaycastHit hit;
     Ray screenCenteredRay = Camera.main.ScreenPointToRay(Input.mousePosition);

     bool isHit = Physics.RayCast (screenCenteredRay, rayLength, &hit);

     if (isHit) {
           Destroy (hit.gameObject); // < ---- This is not a good idea ;p
     }
     }
}

Both scripts are identical in function. They are both designed to be attached to the projectile. Both destroy the projectile after a certain amount of time. 50 seconds for the first, 200 seconds for the second.

There are a lot of other things required to make a functioning gun. By itself the script will not:

  • Fire the weapon
  • Create the projectile
  • Aim the projectile
  • Move the projectile
  • Detect collision
  • Do damage

There are plenty of tutorials to be found on google that will explain how to do all of the above.