I’m still working on my Doom Metroidvania and I think I’ve got my design down pretty solid.
Basically I want have the player to almost immediately have a handful of weapons available.
-Combat Knife
-Pistol
-Shotgun
-Sniper Rifle
As the game goes on you gain 8 more weapons, 4 of which replace these starter weapons.
Since they are being replaced, I need to make sure that they are objectively better versions.
The replacements are
-Plasma Sword (Like Halo)
-Assault Rifle
-Flak Cannon (Like Unreal)
-Railgun
-Plasma Sword attacks just as fast, but has more range, does more damage, and allows you to fly to the target with alt fire.
-Assault Rifle is fully automatic, has a larger clip, and does more damage.
-Railgun can hit multiple targets, doesn’t reload, and treats all hits as critical.
-Shotgun is where things get iffy, and this is where I’m stuck.
The Shotgun (as it stands) does raycast projectiles (instant) and has iron sights as an alt fire.
The Flak Cannon (as it stands) shoots moving projectiles that bounce off of surfaces and alt fire throws contact grenades.
So 1) you permanently lose iron sights and 2) the shots are projectiles are not instant.
So I need to bring these together in a way that the Flak Cannon doesn’t lose anything at all.
Option 1) I was thinking that I can make the Flak Cannon instant, but still bounce one time if the angle is not too steep (which would avoid shooting yourself, for better or worse). But then the iron sites are permanently lost.
Option 2) The other option is to start off as the Flak Cannon to begin with, and then get a better version that also lobs grenades. But then it doesn’t feel like a large enough jump in value AND I feel like people will be bummed out without a “super shotgun”.
Option 3) I can do a shotgun and a super shotgun, then just ditch the flak cannon altogether, and instead contact grenades as an alt fire to Assault Rifle. Of course that means that then the Assault Rifle doesn’t have iron sites.
Option 4) I can separate Flak Cannon from Shotgun altogether. But then I need to remove another weapon. Possibly Combat Knife and Plasma Sword and just make melee it’s own dedicated button. But then Flak Cannon and Shotgun seem redundant.
What would you do and what am I not thinking of?