i got this code but all it does is drop the bullets on the ground! all the other guns work and thier code is
// Create the Bullet from the Bullet Prefab
var bulletPrefab = Instantiate(bullet, spawnLocation.transform.position, transform.rotation);
//source.Play();
bulletPrefab.AddComponent<TimeoutSpawn>();
// Add velocity to the bullet
bulletPrefab.GetComponent<Rigidbody>().velocity = -transform.forward * 18 * speed;
ammo--;
few lines down more i have (shotgun code)
//Shotgun movement
for (int i = 0; i <= Random.Range(1, 6); i++)
{
Vector3 shotgun = new Vector3(spawnLocation.transform.position.x, Random.Range(spawnLocation.transform.position.y - 30, spawnLocation.transform.position.y + 30), spawnLocation.transform.position.z);
var bulletPrefabshotgun = Instantiate(bullet, spawnLocation.transform.position, Quaternion.Euler(shotgun));
//source.Play();
bulletPrefabshotgun.GetComponent<Rigidbody>().velocity = -transform.forward * 18 * speed;
}
???