Hello everyone, I need some help with a Shotgun Turret Spread. Every time this turret shoots, it’s bullets are suppose to spread like BB’s of a shotgun. But it just doesn’t, and I feel like I’m close, but I’m missing something, please help.
public GameObject[ ] BB; // shots inside of a shot
public GameObject enemy;
public float throwPower = 25f;
private float mySpeed = 5f;
private float maxDistance = 5f;
private float myDist;
private float spreadRate = 100;
public int bDamage = 10;
void Update ()
{
if (gameObject.tag == “ShotGunShell” && isFired == true)
{
Vector3 forward = transform.TransformDirection(Vector3.forward);
for (int i = 0; i < numOfShots; i++)
{
Instantiate(BB[numOfShots], transform.position, transform.rotation);
}
transform.Translate(Vector3.up * Time.deltaTime * mySpeed);
forward.x += Random.Range(spreadRate, -spreadRate);
forward.y += Random.Range(spreadRate, -spreadRate);
forward.z += Random.Range(spreadRate, -spreadRate);
BB[numOfShots].transform.LookAt(forward);
myDist += Time.deltaTime * mySpeed;
if (myDist > maxDistance)
{
Destroy(gameObject);
print(“Obj Gone”);
//checks to see if the bullet has passed the maximum distance it can travel
//and if it dis destroy the object
}