I’m done with my game and ready to send it to apple.
My concern are… should i delete all comments and debug.log/print?
thanx!
I’m done with my game and ready to send it to apple.
My concern are… should i delete all comments and debug.log/print?
thanx!
There’s totally no point deleting comments, since those are not included in code. You can turn off “use player log” in the player settings, though I don’t know if that works with iOS.
–Eric
There was a good discussion on Debug.Log here:
http://forum.unity3d.com/threads/138542-Any-idea-why-this-code-is-killing-frames-per-second
Ty!.
Going to make a copy of my game and delete all my Debug.
I suggest you to do it, because if you have too many debug.log or print the game might run slow!
i did that.
im waiting for apple review
ty all!
You could also wrap your own preprocessor definition around your debug code, like
#if MYDEBUG
Debug.Log(*,,,")
#endif
and define/undefine it in Player Settings