Hello - I have a bumped diffuse shader which shows up in the SCENE view, but does not appear in the GAME view or Unity remote. Is this the way that Unity works, or is there render or game setting that I need to adjust to see the effects of the normal map in the GAME view and in the Unity Remote view?
Thanks in advance


The game view is exactly what you see in-game. Normal maps don’t work unless you use pixel lighting.
–Eric
thanks, is the manual the best place to learn about pixel lighting or can you recommend a tutorial?
[SOLVED] - thought I would share this since it took me so long to figure it out. In order to get the bumped affect from the normal map, I had to use a directional light - and I set the quality settings to GOOD. The point light did not work for some reason - no height or depth.