Should collider.motorTorque be in FixedUpdate or...

Quick question, as I’m a little confused atm…I know that anything related to rigidbodys should be in function FixedUpdate(), but is this true for other things like the WheelCollider.motorTorque and .brakeTorque?

I have seen the above used in function Update() in some scripts so I’m wondering if I should apply my wheelCollider torque in Update() or FixedUpdate()???

Anyone? Pretty please :wink:

Generally speaking, anything physics-related (or really, anything that shouldn’t be frame rate-dependent) should go in FixedUpdate().

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Thanks mate :wink: