Hi, I read that setting non-moving game objects “static” can optimize performance. But I am not sure about if the following cases are counted as “static”:
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Objects with unchanged transform position, but with 2D sprite animation played by an animator controller.
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Objects with unchanged transform position, but will be switched between active and inactive during game play.
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Objects with unchanged transform position, but certain components will be enabled and disabled during game play.
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Objects with unchanged transform position, but will be removed during game play.
Thanks for any help