Should I also change depth pass/shadow cast pass when using vertex animation in URP?

When i work in urp and using vertex animation i see that the depth buffer and shadow are not moving,
so should I also rewrite the depth pass and shadowcaster pass?

I usually rewrite those pass's vertex shader when I use vertex animation.

[quote=“lilacsky824”, post:2, topic: 841243]
I usually rewrite those pass’s vertex shader when I use vertex animation.
[/quote]
so that means my workflow is correct?
sorry for my English so not really understand your answer.

[quote=“ununion”, post:3, topic: 841243]
so that means my workflow is correct?
sorry for my English so not really understand your answer.
[/quote]
Yes.:slight_smile:

[quote=“lilacsky824”, post:4, topic: 841243]
Yes.:slight_smile:
[/quote]
really thanks to you