As I focus on mobile game development, performance is always a great bottleneck for me. I am thinking if baking skinned mesh helps.
Let’s say I am making a game with a crowd of soldiers. They are all with the same mesh and only have two simple animations: idle and walk. Is it worth it to make a script baking the animated mesh? It seems it can save the processing of skinning, and probably allow dynamic batching if my solders have very few vertices.
Do you suggest I should make all the soldiers use baked meshes? or only the soldiers far from camera?