I’m currently using UnityGUI to do all the GUI elements in my iPhone game. I keep coming across comments though about how inefficient UnityGUI is and it’s starting to worry me. Most recently, I was just reading some of the negative comments about UnityGUI in the iPhone specific UT official documentation.
I guess my question is, “How bad is bad?”. Is it a show-stopper on iPhone (i.e. I should be using 100% EZ GUI or something), or is it a relatively imperceptible performance hit?
I keep thinking that UT wouldn’t have included the system if it was that “bad”, surely it’s fine to use it?