Hi Everyone,
I’m trying to figure out the use of light probes. I have a scene which loads a map (which is a prefab) from an assetBundle. My players which are characters using skinned mesh renderers seem to be dark on the map. If I play around wit the the lighting, using 2 directional lights, I can improve their lighting. I was wondering if it’s more efficient to use lightprobes. Is this even possible? Can I have lightprobes as part of an asset bundle? Am I saving a lot of performance if I use lightprobes? I read about light probes in the manual but it seemed a bit vague for my situation. Any kind of guidance would be very appreciated.
PS. The lighting in my scene is quite consistent and is pretty much the same throughout the map.
Thanks a lot!