Should I create different scene for different cutscene ?

You could even chop it up finer than that with additive scene loading.

You could load the content scene, load the cutscene scene, play it.

When the cutscene ends, unload just the cutscene and then load your player into the already-loaded content scene and off you go.

More reading…

Additive scene loading is one possible solution:

A multi-scene loader thingy:

My typical Scene Loader:

Other notes on additive scene loading:

Timing of scene loading:

Also, if something exists only in one scene, DO NOT MAKE A PREFAB out of it. It’s a waste of time and needlessly splits your work between two files, the prefab and the scene, leading to many possible errors and edge cases.

Two similar examples of checking if everything is ready to go:

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