Should I distrubute on Steam?

I’m in early talks with Value Software about distributing a game of mine on Steam.

They want me to sign an NDA before going any farther. After the NDA is signed they “will give me a list of items needed to launch the title”. They also would like me to use the Steamworks SDK.

Anyone have experience with Steam and willing to give advice? I’m always hesitant to sign an NDA. And I’m not sure how easy it is to use the Steamworks SDK with Unity (I do own Pro).

Signing a NDA shouldn’t obligate yourself to anything. So go ahead and check the complete terms.

Don’t worry, signing NDAs is normal. They just secure themselves legally.

Whether or not you launch on STEAM is up to you, but it is the biggest digital distribution platform out there for the PC market - so if you want to sell copies, it might be for you.

Go talk to Ludosity, they published a Unity game in Steam and are willing to sell the code for steam’s API. Ludosity

Steam is probably the best online platform for sales, so I don’t know why you wouldn’t want to at least entertain the option.

Arrgh, NDA’s shouldn’t restrict ye. If yer making de game standalone, ye should be getting it on Steam.

Game Pirate? Of course no law applies to ye!

:stuck_out_tongue:

Or it be Talk Like a Pirate Day, arr.

Thank you. I’ll check into that.

Sorry randyedmonds if I step up, but I would like to ask eberybody a question since its Steam related…

What about if I want to sell on Steam, but is not a real game? I mean I’m developing a kind of educational game, anyone has experience about that?

Thanks :slight_smile:

@everyone Thanks for the input. I have 0 experience with Steam and appreciate getting your feedback.

@Nick3D The only info I can tell you about Steam is that I went to their website in July (3 months ago) and submitting (via email) my game. I finally got a reply yesterday… yeah 3 months later.

Yikes, they must have just one guy sorting through hundreds of submissions.

Or a few guys sorting through tens of thousands.

If your game is a good fit for Steam (and they would reject you in a heartbeat if it wasn’t) you can reasonably suppose, on average, that Steam would account for 75-80% of your sales. I can’t say if it’s the right thing to go, but I would suggest that you would need a very good reason to turn away 3/4 of your market.

Yeah, I think for most of us the question is “can I get my app on Steam”? That is the golden portal for distributing your application, and will almost certainly result in much higher sales.

I have no idea of what kind of cut they take - that’s probably one of the things they don’t want you disclosing, hence the NDA - but even if their cut is high, you are reaching a lot of customers you otherwise would never reach, so that’s almost like free money.

So if they are interested in your app, go for it!

TX, I agree with that statement about the cut. Even if the cut is higher than other portals would want, it’s a very large pie.

We did have that Unity game. It was called Guns Of Icarus. They got their game published on steam. Maybe talking with them help you clarify the picture.

But i guess that if steam wants your game it can be only a good thing.

Good luck. :wink:

Go for it! Just make sure you call em Valve Software, not Value Software. :wink:

Signing NDAs is normal. You’ll have to be cautious as to what’S in the NDA. Some try to take away more rights from you than they should. In general - it’s okay to sign an NDA but if you’re in doubt asl a lawyer or someone with a lot of experience if it’s okay, first.

As was said - they’re called Valve not Value Software - or you’ve contacted the wrong people :wink: :smile:

As I don’t have any further experience with getting on to steam or anything else about business relations with them, so far I’d just say: If you really can manage to get your game on steam that’s a giant step. If possible go for it :slight_smile:

All the best, man. :slight_smile: