Should I Enable Multithreaded Rendering for Android

My game FPS Problem on some devices. I don’t get it because some older devices can play 60 FPS but some new devices play 30 FPS. Is that because older devices more focus on single core.

I want to enable multi threaded rendering but im scared because crash on some devices. I don’t know is that fixed or not.

My question is Multithreaded rendering is safe or not right now.

I’d like to know an answer to this as well… Android and the multitude of devices is quite the development conundrum.

Have you profiled your game to see where the FPS are being lost?

I’d assume the issue is more likely that the GPU is not much better than the old device, but the new device is likely pushing a 4K screen or something similarly taxing…

Just a guess - the profiler is the only way to know for sure.