I have several tilemap objects in my hiearchy, and they’re all created using the same tile palette, and none of them move, so should I mark them as static? I didn’t notice any change in the Batches or Saved by batching value when I did this.
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I have the same question, anyone could help? plz
If you are using the Chunked mode on the TilemapRenderer this is kind of like ‘static’ already. Chunked mode combines the geometry and renders it much more efficiency. The only caveat is that the tilemap’s sprites must be in the same spritesheet or Sprite Atlas.