Hi!
I explain my question with examples. What is better for performance:
I have a bookshelf with several different sized books. It’s all static (so no need to pick up books). Should everything be a single mesh or all the books and shelf be a separate mesh (one object ofc).
The former has more tris, more complex geometry, but the latter has several unconected meshes. Which is better? Is there a performance penalty at all for using separate meshes or could I just model everything as many separated submeshes (like a plain + 4 sticks to form a table instead of extruding the legs from the plane).
Please enlight me, thanks.
EDIT: One more thing: What about overlapping meshes? are they causing any problem? Let's say I want a dome like thing on my terrain and just merge half of the full sphere into the terrain or into some other object. Or should i cut out the hidden part and thus probably creating more geometry.
– mzprox