I generally use network.instantiate to spawn players/enemies over the network, but some scenes I just have objects placed with networkviews.
I keep getting ‘random’ errors with these ready-placed objects, 80% of the time they’ll work, but the rest I’ll get “could not find blah blah strange behaviour may occur” and the games go out of sync.
They documentation wasn’t too clear about it… am I supposed to network.instantiate everything or is this a bug? Or is it required I manually assign networkViews in placed scene objects?