I am used to making multiple extension script that i would move out across project for it’s usefulness. but i’m debating myself whether i should make a separate package for those utilities script or just keep it as is.
now i am faced with a condition where one of my package is dependent on one of it’s function / class that only serve ~ 5 line. is there any way for me to solve this kind of dilemma
and availablity of version defines in unity 2018 screwed me when trying to introduce UPM to my work place
feel free to ask for more detail if it’s not clear enough
Well there’re two things here. One is the scale to package things up (editor time). Another is to strip unnecessary code for build (runtime). The first is what developer should care about, the second is what Unity should care about via code stripping.