Should I program in UnityScript or C# with WebGL

First off, I did search for this, and could not find a definitive answer. I prefer (and am more comfortable with) C#. However, when I first started working with WebGL (Because the Web Player was on its way out), I was under the impression that I had to use unityscript. I have been doing more research on the subject, and from what I can tell, WebGL will convert C# to Javascript. So, is that and correct, and is the conversion process effective (aka will the game still work just as well after being converted)? And even if the answer to both of those questions is yes, is there still a reason I should be using Unityscript?

This is my first time asking a question here, so if I have messed anything up please tell me.

If you prefer C#, stick with C#. It is no matters at the build process as you mentioned, and this is only personal business what type of language programmer prefers when writes a code.

UnityScript is much easier than C#, it’s intended for beginners. You can use this or C#. It’s up to you, but at the end, it doesn’t matter what you choose.