should i start to make an rpg this summer when vacation star

starts i have never made a game and cant figure out how to make unity work and am barely a novice in c# but im an incredibly fast learner(learned 95% of what i know about c# today and Console.WriteLine("makes text in a console application"); do you think that in 22 days(well 21 my vacation starts on 28th) ill have enough skills to begin an rpg(im only gonna have til end of vacation to finish or progress slows dramatically)? or is that not enough time[/code]

Short answer: no.
Long answer: try it, you will going to see why.

You had me cracking up, back when I thought this was a parody of other similar posts.

im lazy i dont wanna find out by trying it i dont have that time to wait

If you are lazy then aim for some other career, because a programmer learning period never ends (at least doesn’t stop after graduating, i might say after that is the real learning period).

I program games on an irregular basis since I was nine (because I didn’t figure out how to use the zx81’s tape deck and had to write the program listings down every time I wanted to play cool games like ‘That Game Where You Evade The #s With Your Inverted “A”’ :~) and I NEVER finished anything that took more than a months work. Based on this experience I can only advise you to stay clear from big projects, especially when you’re lazy. Go easy, make a puzzle game. Or use your summer vacation to evaluate the amount of work you’ll have to do to create an okay rpg ;~)
As that Pear guy said: Real artists ship (Note to self: Indeed.).

I found an amazing PDF file about learning C#. I will pm it to you if you want.

The best game a lazy person should start with is TicTacToe. I should know, I’m a lazy TicTacToe programmer.

No dont do it.
Do you think a lazy person can put in enough man hours to create an RPG over 22 days. If you are lazy you will only put 1 hour a day, which is less than 3 days of a regular 8 hour man.

Ah yes, I still feel the satisfaction from finishing that game ten years ago :~)
Breakout is another good game to do. I clicked a prototype together in ten minutes with just a few lines of code.

I can reinforce the “no” in this thread.

I’ve started an RPG (The Tale of the Slime, see signature), and it’s not easy. I’ve spent nearly a month on it so far, and the “world map” is only about 50% set up. And I’ve completed a project in Unity before this.

Since you’re a novice, start with something less demanding. Even something like a Pac-Man clone would teach you much. I’d recommend a First-Person Shooter, because there’s a lot of code already created for that genre in Unity, and shooters in Unity are extremely easy to accomplish.

Alternatively, look at it like this:

You: Lv.1, XP: 0/25 to Lv.2
RPG: Requires Lv.5!

You’ve got some grinding to do.

Games are much more complex than meets the eye. If you have a drive and passion for a concept or game idea, go for it. Otherwise, you won’t finish it. I am in year 6 or 7 of independent game design and creation. Do I have anything to show? No, nothing more than a few concept sketches and a ton of word documents on weapon systems gameplay elements, AI theory and game theory. If I didn’t have as much determination as I do, I would have given up long ago. But I am a die hard and game design is my favorite hobby.

Edit: Actually in the past year I have created a few dozen textures. But really my work amounts to a fraction of whats necessary to make a game.

Yeah, its a great feeling finishing even a simple game.
I use TTT as a way to learn new languages. I’ve done it in Java, Shockwave and Java script (on an HTML page). I might even do one in Unity C# :slight_smile:

It is certainly a good idea to take on an achievable project. That said don’t let this squelch your ambitions. You will not be able to complete a full featured RPG this summer, but maybe someday you will. First however it is a better idea to carve that RPG concept down into something manageable and tackle that.

Perhaps a one weapon hand to hand combat system with one opponent. (This could however be fairly complicated and ambitious in itself and might need scaling back.) You could expand on it later as a feature of your RPG, but in the meantime you’ve got a playable game.

Considering some games can take months or even years just in the planning and design stages of development I would most likely say no. Do you have concept for the type of RPG that you want to create?

pm yes perfect pm plz thank you for the suggestion thats a great idea

well on summer vacation i have 16 hour days around 2 hours will be spent doing stuff i have to do(bathroom eating etc.)

around 6 will be spent on games around an hour or so randomly doing stuff so thats 7 hours left to work on stuff(games,moddeling,learning c# etc.)

i dont mean lazy as in im not gonna work on it i mean lazy as in im not gonna wait 22 days to start something just to see why and how its gonna fail id rather you tell me

i will the first 4 games im making are a 2 player pong remake a 4 player pong upgrade(maybe a 3d pong we’ll see) and a fighting game

your funny you should do standup also i pointed out in the post before this that ima try to get other stuff dont before the vacation(besides i dont have to finish by the end of vacation just the hard parts like the billions of variables)

and no i dont know how to multi quote