I’ve used Unity on and off for a number of years but have recently decided to take up my game development hobby again and on launching Unity now we get the option of 2D, 3D, 3D with extras, HDRP or LWRP.
I’ve watched the Brackey’s video on HDRP and it looks great but notice that it’s still a Preview.
So my question is, should we still be using the older built-in renderer or is it relatively safe now to use HDRP?
It really depends what you use it for. I personally prefer the built-in render pipeline, because the new pipelines have very limited support for custom rendering (which is what I spend most of my time doing), but if you want something more streamlined then it can’t hurt to try. Keep in mind HDRP is generally meant for more realistic graphics; it’s entirely physically based, so if you want to do more stylistic things you’d be better off using LWRP or the built-in pipeline.