Should I use a Particle system or Sprite animation for this?

In my 2D game, when my character touches an object, I want a coin to jump out of the object.

I made a texture sheet for my animation and used it in a particle system but even when most settings are disabled, my particle system looks bad and very different from my sprite sheet.

For the coin jumping out, do you think it makes more sense to make an animation with the Unity animation tool rather then the particle system?

Thanks in advance

I’d definitely go for the sprite animation. I don’t see the pros of using particle systems rather than a sprite.

If the issue is getting the jumping to look good, you could use 2DRigidbody.AddForce and a Physics Material if you’d like the coin to be bouncy.