should I use greater than and less than signs in Unity?

You use < and > to perform a check the related check on numbers.

Like:

if (x > 5)
{
    //do stuff
}

When doubles up it could mean a bit shift:

int i = 1 << 5; //= binary 100000

In your use case… it appears you’re trying to use them as what… quotation marks?

Or are you trying to do something like the insertion operator from C/C++?

Cause in C#, no, that’s not how you use that symbol really.

Also, use code tags:

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