Should I use Window/AI/Navigation or Github NavMeshComponents?

Been on an old version of Unity for a long time. I just updated to the latest version with LWRP, should I use the Github repo that used to be recommended (GitHub - Unity-Technologies/NavMeshComponents: High Level API Components for Runtime NavMesh Building) that includes the NavMesh Surface component, or is the official way of generating a NavMesh Surface now to use Window/AI/Navigation bake?

The github components give you a few more options for generating a NavMesh, but they use the same underlying system as the regular baking. Pick what you need, really, there’s not much of a difference.

Well, if you need to update the navmesh at runtime or use multiple navmesh agents, go with GitHub.