I am working on a scene that will be networked via NGO.
I am somewhat tempted to use NetworkBehaviour by default, even when there are no messages, RPCs, or NetworkVariables in it. There’s a lot of code that I wish to put in OnNetworkSpawn and OnNetworkDespawn for almost every script that I want to write. However, it does seem unnecessary; I can technically use a MonoBehaviour and just create and subscribe to events for OnNetworkSpawn and OnNetworkDespawn.
In particular I want to know if NetworkBehaviour, just by itself, results in noticeably more traffic or has a notable performance impact than MonoBehaviour, since it requires a sibling NetworkObject component.