Hi there!
I am using a NeworkList to sync a list of soldiers in my game.
It works fine if both clients are connected at the same time. However, if a client enters later ( o reconnects), the NetworkList is not synced.
To give more information,
Steps:
- Client A connects and add 3 items to the list
- Client B connects and see Client A prefab with 0 items in the list
- Client A add 1 more item to the list
- Client B receives 4 callbacks ( the 3 old items plus the new one) that the list has changed
Is this the expected behavior? I expected it to work like the NetworkVariable that will sync the values when a new client connects