In order to test my computer and Unity3d profiler, I set a scene with a plane and 1800 cubes. Each cube has rigidbody and collider attached.
[13566-screen+shot+2013-07-27+at+2.36.14+am.png|13566]
There is one thing I do not understand. As my “game” progresses, cubes fall out of stage, and their geometry is destroyed. In the Rendering row, you can see that number of draw calls, triangles and vertices decreases over time as expected. Something I am surprised of is that number of active rigidbodies stays the same all the time.
[13567-screen+shot+2013-07-27+at+2.37.01+am.png|13567]
Isn’t rigidbody supposed to be destroyed as it falls off the stage?
The geometry is not destroyed, it’s just not rendered because your objects are out of the screen.
Rigidbodys are not graphical, they are psychical.
So psychics is still calculated even if objects are off screen.