I actually enjoyed back when Unity was $100, it kept out the MMOs. However, being free also allowed Unity to grow, and become the much better than what it would have been, it allowed this community to grow and become something useful.
Back then EVERYONE was a paying customer. So when everyone complained, UT had to listen and respond accordingly.
Now its the reverse. Few are paying customers. So when everyone complains UT can simply say “what are you complaining about, its free” and ignore the complaints.
Don’t really care as I’ve already upgraded to Pro … but perhaps when Unity 6 comes out, I’d like a subscription model. To be honest, I think the free version is just denying Unity some revenue.
What I do want though is Unity to step up their game in terms of features. That, to me, is the real benefit of the competition from Unreal. I don’t see how Unity can be complacent in the face of such competition from a feature perspective. Price is irrelevant to me but features and quality is not.
Well it will weed out a lot of the noobs who want to make an MMORPG. BUT the free version is awesome and I plan on upgrading once I become a millionaire after my game kicks off. Cause its so awesome.
Unlimited Pro trial with a “not for commercial release” watermark.
If you drop $30, the watermark goes away for a month
To compensate for Unity not wanting to take revenue share, make it so that you need an up to date version to release updates and the like. This way, people will keep up to date on subs.
To further keep people up to date on subs, make it so they can’t access the asset store outside of the ability to download assets they’ve already paid for. Keep them locked to the version they downloaded unless they’ve paid for that month. This incentivises people keeping up to date to make sure their assets are up to date.
Hell, with these systems in place, it wouldn’t even be unreasonable to charge an additional $30 per month for mobile licenses.
Are you using multiple mobile licenses? Well now it’s a great deal because if you have a desktop, iOS, and Android license you get a bulk order discount so it’s only $80 a month. That’s a $10 savings! Which seems like it’s not very much but any savings looks pretty impressive.
Free version. Why? Because…I’m hobbyist dev/indie-noob dev at the moment, but Unity allows me to have fun and freedom. Selfish reasons. But…I’m sure theres a benefit to a free version. Unity will figure it out ;). THANK YOU UNITY. I do plan to get Unity pro eventually.