Hi There,
I was not sure where to put this, but I am trying to have a minigame pop up once someone triggers it. (by clicking on something, running onto a collider or whatever)
I tried to load my second Scene with additive LoadSceneMode, which brings up the scene, but it does not really work.
First, I can still play in the initial scene, I would like it to be shown, but frozen until the player finishes whatever he does in the minigame. I used SetActiceScene and it sets the active scene correctly but I can still use the other scene.
Do I need to De-Activate all the controls in the other scene manually ?
Also can I rely on UnloadSceneAsync to close the new Scene Once I am done fast enough so there will be nothing left on the screen?
And if I am totally going the wrong way, may someone be so kind to point me?
Cheers,
jens